Identity V Official Website

Maintenance Content for January 4

2024-01-04
Dear visitors,
 
Welcome to [Identity V]!
 
To ensure the Manor's smooth operation, Identity V will issue a hotfix on Thursday morning at 07:30 (UTC+8).

- This week's maintenance will be replaced by a hotfix. The hotfix will begin at 08:00 (UTC+8), during which time most game modes will remain available, including but not limited to Quick Match, Custom Mode, Events, Logic Path, and the Shop.

- After 10:30 (UTC+8), players will have to exit the game to receive the latest patch. All game modes will be back online once the latest patch is installed (may be subject to postponement should there be any issues).

- If there are still players who haven't installed the latest patch after 11:00 (UTC+8), the server will perform a forced update. During this time, these players will be forced to log out, and they will be able to play again once the game client is restarted (may be subject to postponement should there be any issues).
 
January 4 Update Overview
 
[Call of the Abyss VII Begins]

- Welcome to Call of the Abyss VII. This event will be divided into four phases in the following sequence: City Ruins, Fungal Wasteland, Infested Crater, and Delirious Visions:
 
[City Ruins] is the Registration Phase for COA VII. This phase begins on January 4, 2024 and lasts until January 10, 2024 (UTC+8).

Club Captains can register their clubs for free, and their club members will be eligible to participate in COA VII.
 
[Fungal Wasteland] is the Preliminary Phase for COA VII. This phase begins on January 11, 2024 and lasts until January 24, 2024 (UTC+8).

Registered clubs will compete with others to obtain bountiful event-exclusive rewards and points.

COA VII Rewards: 20 Abyss Treasures VII, [A-rarity Costume] Professor - Emergency Transport, [B-rarity Costume] Entomologist - Unknown "Visitor," [B-rarity Pet] Fungal Specimen, [Dish] Hunter - Béchamel Mushroom Pasta, [Dish] Survivor - Matsutake Soup, [Emote] Hermit - Salute, Call of the Abyss-themed Portrait and Graffiti, and more!

The Top 50 Clubs from Japan, South Korea, Hong Kong/Macao/Taiwan, Southeast Asia, North America and Europe will advance to the next stage.
 
[Infested Crater] is the Promotion Phase for COA VII. This phase begins on January 25, 2024 and lasts until January 31, 2024 (January 25, 2024 - February 1, 2024 for NA-EU servers) (UTC+8).

Registered Clubs can continue participating in the event for bountiful event-exclusive rewards. The top 50 clubs from [Fungal Wasteland] will compete for points in [Infested Crater]. The top 8 clubs (top 5 for Japan) with the most points will advance to the COA VII Online Qualifiers.

Note: If there are professional clubs amongst them, additional slots will be added.
 
[Delirious Visions] is the Rankings Announcement Phase for COA VII. This phase commences on February 1, 2024 (February 2, 2024 for NA-EU servers) (UTC+8).

The top 8 clubs (top 5 for Japan) in [Delirious Visions] will be invited to participate in the following COA VII Online Qualifiers.
Call of the Abyss VII has begun! Let's embark on a once-in-a-lifetime adventure!
 
[Events]

- Winter is here, and the Snow Festival has begun! Complete event quests to obtain rewards, including [Portrait] Snowball Acrobatics, Clues, Fragments, and more!

Event Period: January 4, 2024 (after maintenance) - January 10, 2024, 23:59

- [Emote] Mercenary - Throws Snowball, [Emote] Mind's Eye - Throws Snowball, [Emote] Magician - Throws Snowball, and [Emote] Perfumer - Throws Snowball will all be available in the Event Shop for a limited time!

Availability: January 4, 2024 (after maintenance) - January 10, 2024, 23:59
 
[Moviebuff Treasure Hunt]

- In the corner, a box houses a scattered collection of film reels. Perhaps it contains a few unexpected surprises? Spend Sealing Wax to activate the "Moviebuff Treasure Hunt" and claim a total of 10 hidden rewards! A different reward will be available after each activation.

- Cannot receive duplicate rewards. Open 10 to claim every reward for this event.

- Opening a hidden prize will cost different amounts of Sealing Wax each time, increasing with each prize opened.

- Rewards: A-rarity Costume Selection Card (Choose one: [Costume] Bloody Queen - Amethyst Duchess, [Costume] Entomologist - Datura, [Costume] Cowboy - Misfit, or [Costume] Seer - Poisonfeather), B-rarity Costume Selection Card (Choose one: [Costume] "Psychologist" - Lovers in Bathrobe, [Costume] Patient - Lovers in Bathrobe, [Costume] Explorer - The Erudite, or [Costume] Geisha - Bathrobe Demon), B-rarity Accessory Selection Card (Choose one: [Accessory] Geisha - Red Spider Lily, [Accessory] Perfumer - Conch, [Accessory] Embalmer - Mandala Origami, or [Accessory] Barmaid - The Fifth Love Arrow), as well as Spyglasses, Clues, Fragments, Trial Cards, and more.

Event Period: January 4, 2024 (after maintenance) - January 24, 2024, 23:59
 
[Shop]

- [Special Package] is available in the Shop for a limited time at the price of 10 Echoes. The package contains 20 Inspirations, 28 Clues, [Temporary Costume] General A-rarity Costume (3d), [Temporary Identity] Hunter (3d), and [Temporary Identity] Survivor (3d).

Availability: January 4, 2024 (after maintenance) - January 10, 2024, 23:59
 
[Final Push]

- From January 4, 2024 (after maintenance) to January 11, 2024 (before maintenance), the weekly Logic Points limit will be increased by 20%, and Logic Points obtained from single matches will also be increased by 20%.

- During the event, Logic Points obtained from the first 3 victories or draws of the day will be increased to 1,200 per match.

- During the event, 20-sided Dice will not roll a number lower than 15.
 
[Battle]

"Undead"

- Adjusted some talents that require a Survivor to be strapped to the Rocket Chair.

Evil Reptilian

- Optimized the damaging logic of Survivor Pallet Hits during the Evil Reptilian's fall.

- Reduced the cooldown of Preying Leap by 1 second.

- After reaching Tier II, the Evil Reptilian can keep jumping as long as he has energy, and the energy cost after three jumps is fixed at 15.

Gamekeeper

- Optimized the placement logic of traps.

- Shortened the duration of some animations for throwing the Chain Hook, hitting obstacles with the Chain Hook, and retrieving the Chain Hook.

- Extended Fury Hook's re-throwing time to 4 seconds after throwing twice.

Cowboy

- Added a crosshair for the lasso when not charged.

- Shortened the animation time of Cowboy throwing the lasso, misses, and sweeping past the Hunter after hitting.

- Optimized the logic of Cowboy's lasso target selection.

- Cowboy can hit a teammate on the balloon with the lasso even when it is not fully charged, which will increase the teammate's Struggle progress by 10%. The teammate will remain in the knocked-down state on Cowboy's back without increasing the knocked-down progress and is unable to self-heal. When Cowboy is carrying a knocked-down teammate, he will not be affected by his External Trait, Protective.

- Cowboy will expose his location to the Hunter when he puts a teammate onto his back.

- Cowboy cannot hit teammates with a lasso if there's a large altitude difference.

Journalist

- Optimized the pallet selection and placement logic for the illusion and reduced the collision hitbox of the illusion and the Journalist. If there are no selectable pallets within the containing angle's view, the illusion will move straight ahead until it hits an obstacle and stops.

- Increased the maximum distance of the phantom's charge release under the Restrain angle to 15 meters and reduced the cooldown of the phantom to 6 seconds.

Toy Merchant

- Optimized the lagging issue when using the charged Catapult.

- Optimized the logic of the air wall while gliding and being affected by Repulsion. The air walls in Darkwoods and the Kreiburg Racecourse now allow one-way passage.

Patient

- Optimized the logic of the air wall blocking the hooks. The air walls in the Kreiburg Racecourse now allow one-way passage.
Grave Keeper

- Shortened the launching action of entering Underground Sneak by 0.4 seconds and the backswing by 0.2 seconds.

- When hit by the Hunter's normal attack during Underground Sneak, the Hunter's Attack Recovery Speed for this normal attack is reduced by 10%.

Lawyer

- Each time the Lawyer travels 18 meters, his Movement Speed increases by 0.2% for up to 5%. Modified this to a Movement Speed increase of 0.14% for up to 3.5% each time the Lawyer travels 18 meters.

Postman

- Optimized the movement logic of the Post Dog on slopes. Wick will no longer return halfway on the slopes.

- Slightly sped up the Post Dog's pre-delivery and post-delivery animation.

- Simplified the controls of the Postman's delivery.

Batter

- The Mechanic's Doll and the Journalist's illusions no longer trigger the Batter's Altruism after being hit.

Combat Optimization:

- Improved the performance and controls of charging abilities. Charging abilities can now be cast by moving the joystick and do not require waiting.

- Improved the camera logic for Guard 26, Hermit, and other characters with charging abilities to prevent the camera from moving upward before the ability is cast.

- Unified the maximum distance that can be dragged on mobile devices for all charging abilities.

- Improved the performance of disappearing special effects.

- Improved the camera performance when the Hunter vaults over a window with Confined Space.

- Improved the animations for character landings.

- Improved the animation of the Hunter's normal attack, knockdown attack, ballooning, and moving while ballooning (Need to download the latest client). 

- Improved the movements of some characters (You need to download the latest client).

- Improved the movements of characters in the Lobby and Room (You need to download the latest client).

- Improved the Hunter's camera performance when survivors struggle to free themselves from the balloon and land (You need to download the latest client).

- Improved the animation of Survivors and Hunters during ballooning.

- Improved the leg animation of characters when entering and canceling charged abilities.

- Fixed an issue where the Survivor could teleport when the Hunter releases a Survivor from the balloon.

- Improved the performance of the Wax Artist when vaulting over wax-sealed windows.

- Adjusted "Herald's" Guide ability so that if the "Herald's" Cat returns while "Herald" is charging this ability, it will be interrupted.

- Added a weapon-disappearing animation at the end of certain interactions for Hunters.

- Fixed an issue where the Hunter's camera may get stuck in an obstacle when Survivors pull down a pallet to stun the Hunter in narrow areas.

- Fixed an issue where "The Ripper" would slow down while ballooning.

- Fixed an issue where the Soul Weaver's webbing animation was clunky.

- Improved the target selection logic of the Geisha's Dash Hit.

- Improved the target selection logic of the Feaster's Nightmare Attack.

- Fixed an issue where some characters' models were facing the wrong direction while charging up.

- Improved Wu Chang's camera performance when landing after using Summon. The camera will no longer reset now.

- Improved the animation of the Evil Reptilian's Crash.

- Adjusted the attack animation of the Evil Reptilian and the "Herald" while ballooning.

- Modified the direction Axe Boy faces after casting Restful Road in the camera's direction.

- Adjusted the hold logic of the Dream Witch's Leech. The telegraph will no longer move while the ability is held.

- Improved the animation of Survivor interactions, such as vaulting over pallets or windows and decoding Cipher Machines to smooth the transition between movements.

- Improved the camera's rotation when Naiad throws a charged harpoon.

- Improved the performance of moving while using abilities for some characters.

- Improved the animation transition of some characters when charging.

- Improved the camera performance of the Clerk when selecting a target with Inspect. The camera will no longer rotate up and down.

- Optimized the animation of Hell Ember recycling the Puppet.

- Optimized the Violinist's attack performance after activating Rhapsody.

- Fixed an issue where the camera view could go through walls while spectating.

- Improved the camera performance of "Nightmare" when selecting a target with the Raven and Bad Omen abilities. The camera will no longer rotate up and down.

- Removed the cancellation bar at the bottom when using "Nightmare's" Spy ability.

- Added a Descend button on the left after the Hermit uses Attachment and gains aerial vision.

- Improved the camera performance when switching between the Opera Singer's two forms. The camera angle will no longer be force reset.

- Improved the animation of the Gamekeeper hooking and pulling a Survivor in front of him.

- Improved the animation of some Hunters after sliding down the slide.

- Improved the performance of Survivors' crouching movements.

- Improved the running performance of injured Survivors to prevent overlapping between the characters and items.

- Improved the camera's logic when the Acrobat charges his bombs.

- Optimized the switching animation for the Acrobat's bombs, the Dancer's Music Boxes, and more.

- Improved the animation of the Antiquarian and other characters when casting abilities.

- Removed the function for the Wildling to actively cancel his partner's Howl.

- Added a text prompt when the "Little Girl's" ability is interrupted by walking into a Hunter's Terror radius while charging Teleport.

- Cowboy's lasso can now hit survivors synchronized with the "Little Girl's" memory, and synchronized Cowboy can also use the lasso to hit other Survivors.

- When the target of the "Psychologist's" Empathize cannot receive it, the "Psychologist" can still use Empathize, but the button will not pop up until the target can receive it.

- Improved the performance of items for the Explorer while crouch-walking in his Shrunken state.

- Improved the animation of the Cowboy setting down a Survivor.

Pursue Bonus Adjustment:

- When multiple Survivors are present around the Hunter, Survivors' Pursue Bonus duration will end sooner.
 
[Experience Improvements]

- Accessories' special effects can now be assigned to other Accessories.

- Added some emote voices for the Patient, "Psychologist," Professor, Antiquarian, Dancer, Coordinator, Doctor, Thief, Gardener, and Mechanic.

- Replaced the Post Dog of the [S-rarity costume] Postman - Christmas Messenger.

- Optimized the naming specification prompts in the naming and renaming interface.

- Optimized the clicking logic of the Graffiti and Emote wheel. Clicking on assigned Graffiti and Emotes will no longer jump to their corresponding slot.

- Added a new feature, [Adjust Position], to the Graffiti and Emote wheel. Players can now swap Graffiti and Emotes on the wheel.

- Added a new feature, [Graffiti Selection], to the Graffiti page. Players can now view all available Graffiti for the current character with ease.

- Added a new feature, [Hide Wheel], to the Emote page. Players can now choose to hide or display the Graffiti and Emote wheel.

- Added Secondary Password confirmation when kicking members out of a club.

- The costume display page has added a new function [Skip Animation], which can skip the animation by clicking the button during the costume entrance animation stage.

- Optimized the facial action performance of [A-rarity costume] Gardener - Hello Kitty Dream.
 
[Bug Fixes]

- Fixed an issue where the Novelist's voice would disappear when moving after getting wounded.

- Fixed an issue where the Journalist's Hunter Containment Time would sometimes be displayed incorrectly in the Results.

- Fixed an issue where the attack recovery animation for Hunters would be displayed improperly while in range of the Dancer's Music Box.

- Fixed an issue where the Lawyer's speed boost would remain after leaving the Dancer's Music Box range.

- Fixed an issue where the button position of the Dancer's "Slide" was incorrect while decoding Cipher Machines.

- Fixed an issue where characters would be in incorrect locations after using Blink in certain areas of Moon River Park.

- Fixed an issue where the Hell Ember's puppet would appear in the basement after being released in Eversleeping Town.

- Fixed an issue where the "Stare at Geisha" button would not take effect after changing its position.

- Fixed the issue where Antiquarian's item performed abnormally after Antiquarian used Sweep, Swing, and Stab.

- Fixed the issue where the action of the Survivor being rescued was abnormal when the Sculptor was leading the balloon while carrying the Flawed Masterpiece.

- Fixed the issue of abnormal release distance when the Violinist uses Sonata with full power.
 
[Next Week's Preview]

- Season 30 is now available with all-new Season Essence, Logic Path Costumes, and Rank Treasures.

- S30 Essence - Abyss Treasure VII is now available, along with the following new costumes: [S-rarity Costume] The Feaster - Lord of Calamity, [A-rarity Costume] Composer - Pioneer Research, [A-rarity Costume] Antiquarian - Mycology, [A-rarity Costume] "Psychologist" - Doomsday Rescuer,  [A-rarity Costume] Patient - Rare Case.
 

- The Call of the Abyss VII event has officially begun. The registered clubs can continue to participate in the [Fungal Wasteland] battle. You can get 20 Abyss Treasures VII, [A-rarity costume] Professor - Emergency Transport, [B-rarity costume] Entomologist - Unknown "Visitor," [B-rarity Pet] Fungal Specimen and other rewards. At the same time, participating in the Abyss Ranked Match can get Club Points. The top 100 clubs (top 50 in overseas regions) in points will continue to compete for Qualifier in the next phase.
 
Penalties for Violations

It has recently come to our attention that a small number of players have violated our code of conduct through delaying tactics, intentionally losing, idling, playing negatively, using cheats, cheating in Blackjack mode, and hindering matchmaking for top-ranked matches, all of which significantly affect the experience of other players. We have started punishing these violations in order to provide a healthy gaming environment for everyone. We also encourage you to use the in-game reporting system when encountering the behaviors above. Let us work together to maintain order and integrity in the Manor.